Super Smash Bros.. Ultimate feels like the string’ punchiest fighter yet, and I got that impression before Nintendo baddies like King K. Rool and Dark Samus were added onto the roster.

Early versions of the game have been getting into fans’ hands in several events already, currently at Gamescom this past week. My impressions came from the hillcrest Comic-Con version on display a month — which included early looks at Ridley and the variant of the Wild version of Link.

Throughout a series of four-player match ups, I found that the game’s sped-up model meant I had been shifting my competitions quickly or flying all through the stage after getting struck by anything out of a play-able Splatoon Inkling to the Bomberman aid decoration.

Faster characters transferred so quickly that I some times had a harder time keeping tabs on where they were on the stage. And taking charge of the slower, yet more powerful characters led to an alternative position where I had trouble timing a discount against a fighter that is rapid, however if it connected they were usually nearly KOed.


Of course, if you are fortunate enough to crack open a Smash Ball which lets you unleash a massive Closing Smash go, get close to your opponents first or you might wind up wasting the attack. Final Smash moves like Ridley blasting a personality contrary to Samus’ ship or Cloud’s sword attack launch quickly after you press the attack button, and if you aren’t careful you might not hit anyone. This happened to me when I was controlling Cloud; somehow I not only managed to miss everyone, but also caused him to fly off the stage.

The new version of Link is so far my favorite character to play with, as I felt like the new version of his bomb attack could be thrown farther than in previous games while retaining a lot of the sword attacks that make him feel familiar.

The tweaked Pokemon Trainer, who no longer needs to keep track of his or her Pokemon’s stamina, is another favorite since you can switch between Charizard, Ivysaur and Squirtle faster than ever. As a result, you can rapidly change between a heavy, medium and light character to fit your needs throughout a battle.


Ridley is both very fast and surprisingly fragile for a fearsome space dragon. I found him to be a little unwieldy to control, but with really strong attacks when I could get them to land. Ike also had super-strong attack moves, but performed them slowly, which required careful timing.

Back on the classic roster, Mario feels mostly the same as in previous Smash games. He jumps. He punches. He squirts water from his Super Mario Sunshine water tank. Cappy from Super Mario Odyssey‘s here too, but from my playtime it felt like the living hat’s addition mainly allows for some of Odyssey’s colorful costumes to be available.

Super Smash Bros.. Ultimate is releasing on Dec. 7. The game is already set to include every character from Super Smash Bros’ history together with improvements such as Castlevania’s Simon Belmont and the aforementioned King K. Rool. Check more out Smash Bros.. Ultimate match ups from the Nintendo YouTube videos embedded within this narrative and game photos within the gallery below.

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